Reference
MoveFocusDirective
Stable API — covered by semantic-versioning guarantees.
Overview
Stable API — covered by semantic-versioning guarantees.
- Kind: Directive
- Stability:
stable
Selector
[moveWhileFocus]
Inputs
| Input | Type | Default | Required | Description |
|---|---|---|---|---|
moveWhileFocus |
MovePreset | MoveKeyframes |
Yes | ||
moveDuration |
unknown |
undefined |
Transform optionalTimeAttribute('moveDuration'); reads as number | undefined. |
|
moveEasing |
string | undefined |
undefined |
||
moveDelay |
unknown |
undefined |
Transform optionalTimeAttribute('moveDelay'); reads as number | undefined. |
|
moveDisabled |
unknown |
undefined |
Transform optionalBooleanAttribute; reads as boolean | undefined. |
|
moveSpring |
MoveSpring | undefined |
undefined |
||
moveReverseDuration |
unknown |
undefined |
Transform optionalTimeAttribute('moveReverseDuration'); reads as number | undefined. |
|
moveReverseEasing |
string | undefined |
undefined |
Public methods
playLeave
playLeave(): void
Called by MovePresenceParent once a *movePresence exit begins on this element. Focus has
no leave animation of its own to run — it just cancels whatever it's mid-flight and gets out
of the way so the real leave animation doesn't race it.
onFocus
onFocus(): void
onBlur
onBlur(): void