Reference
AnimationControls
The universal handle every animation returns, whether it comes from a directive internally or from MoveAnimator.animate().
Overview
The universal handle every animation returns, whether it comes from a directive internally or
from MoveAnimator.animate().
finished always resolves and never rejects. It settles when the animation:
- finishes naturally (the end state has been committed to inline styles);
- is cancelled through
cancel()— including the replacement case, since every directive andMoveTriggerDirective.play()cancel their previous player before starting a new one; - is preempted (a
moveDraggesture starting on the element); - is torn down with its owner (directives cancel in
ngOnDestroy); - is cancelled by something else, e.g. a skipped View Transition removing its pseudo-elements.
So await controls.finished needs no try/catch, and code after it runs in every case. It does
not tell completion and cancellation apart; when that matters, track it in application state.
(Raw WAAPI differs: Animation.finished rejects with an AbortError on cancel.)
Stable API — covered by semantic-versioning guarantees.
- Kind: Interface
- Stability:
stable
Declaration
interface AnimationControls
Properties
| Name | Type | Description |
|---|---|---|
currentTime |
number |
|
readonly finished |
Promise<void> |
Public methods
play
play(): void
pause
pause(): void
cancel
cancel(): void